![]() I will try an remember to post here again when it is released later this month. That said, if you don't play RPGs, Battlegrounds may be overkill for what you need, in which case you should be aware that I will soon be releasing a new (and much lower cost) virtual tabletop program exclusively for boardgames, wargames, card games and dice games. If you watch this tutorial video, at around 3 minutes and 25 seconds it shows how a card deck is created in the software. Judging from your last post, it doesn't sound like you want to design virtual cards. It DOES, however, require that you create a bitmap to represent each unique card, and a bitmap to represent the backs of the cards. It's called Battlegrounds, and I'm the developer.īattlegrounds doesn't require scripting, or programming, or even XML editing. I just want to get a feel for how the distribution may work without actually having to physically create a deck.ĭoes anything like this exist? Oh and I don't want to have to learn a programming or formatting language, just something simple where I can type in a short description for each card and then the program would allow me to shuffle the deck and other physical things of that nature. But it's definitely in my sights for future projects.ĭarkehorse wrote:has there been any new software come out where you can quickly mock up and playtest card games.īasically I'd like to create a mock deck, and be able to shuffle it, drag it around to different areas of the board, etc. I haven't used it myself just yet I've other non-computer projects in the works that are demanding my time. Additionally, there's a recently-released card engine that's free for download, although I'm not sure if it would work in MMF1 for you. You can create projects and play them within the MMF kit you just can't export them as stand-alone applications until you buy the full version. If you're familiar with MMF, then I still recommend you upgrade to MMF2. With MMF2, you can assign a "drag-and-drop" movement quality to the object, no event coding needed, so cards can be moved around in the runtime with a click and swipe of the mouse. Whatever makes sense to you for your mock-up. :)īut since you're familiar with the program.I'd just make Active Objects into cards (Clone a Card object to make 52 of them, or whatever number of cards is in your deck), then simply edit the graphics of the cards however you wish. Hahaha! I'm glad to hear someone else has at least heard about it, let alone owns a copy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |