That places a grim and sobering filter over everything else. The eponymous "Chosen," for example, are an elite trio of champions that are hell-bent on capturing and torturing your soldiers, picking their minds clean so they can take aim at you. War of the Chosen wants you to use these features-kindling relationships with characters like Ben and leaning on them for your own sort of moral support-so that it can bludgeon you with hopelessness down the line.įor every fun little addition War of the Chosen slots into XCOM 2, it also adds something more sinister. Of course, this is something of a red herring. They need faith, and they need symbols of victory that encourage them to press on. Each of these soldiers, though they march into battle, often without ever questioning their commander, are still human. It doesn't affect anything outside of aesthetics, but it's a tacit acknowledgement that your team and their connections matter, and it's a simple way to reinforce the desperation at play. Between missions, you'll see the beaming faces of your finest dole out propagandic slogans. War of the Chosen encourages you to create inspirational posters for your warriors, too, to post around your base. First, soldiers that spend lots of time together form close relationships, conferring battlefield stat bonuses as well as fodder for whatever backstory you choose to conjure. These sorts of vignettes flow organically in XCOM 2, but War of the Chosen explores them more fully. On his 60th mission, he was brainwashed and slaughtered by his captors. His mind was rattled by intimidation, and his frail body ached. ![]() And, over time, he became a glass cannon. But the long slog of the war with the aliens left him traumatized. A pinpoint sniper, Ben could deadeye any foe from 100 yards-easy. After some time on the battlefield, they grow more experienced and versatile, developing new skills and finding their own, ad-hoc narrative slices.ĭuring my first run, I remember one of my high-school friends, Ben, grew to become my top soldier. You, as a player, are encouraged to name the members of your resistance after your friends and family. XCOM has always found its grounding in its characters. Together, these feed into not just the complexity of XCOM's already robust chess-like play but the human edge as well. The baddies are tougher and your own troops have more strategic and tactical counters, but they're also more human and, in some ways, more fragile. The new XCOM 2 expansion, War of the Chosen, expounds upon that foundation in every way. ![]() Instead, you take the reins and gather up what resistance you can to keep the war-and hope-alive, and try to liberate Terra from the three-toed grasp of hyper-advanced psychic space monsters. Twenty years after their defeat, the governments of the world have all but given up, opting to negotiate with their tormentors instead of fighting back. ![]() Where its predecessor had you marshal your best defense to repel the invasion, XCOM 2 opens on a occupied, defeated Earth. XCOM 2 posits that we, as players, can't be victorious. The premise of the franchise is that Earth is under siege by immeasurably more advanced alien swarms. If you'd like to contribute please check the Talk page or the Wiki Tips page for useful information on how to edit pages, etc.XCOM games are about staring down the impossible and choosing to fight on anyway. The game was released on February 5th, 2016. XCOM 2 is the 2016 sequel of Firaxis' XCOM: Enemy Unknown.
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